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Post by Fenrir_Lycan on Apr 8, 2009 18:24:25 GMT -5
Thievery enables the user to rob other vampires.
Where to get it: Thieves Guild (in order)
Cost:Thievery 1: 2,000 coins Thievery 2: 5,000 coins Thievery 3: 10,000 coins
Effect: The percentage of coins one is able to rob from a vampire is random each time. Increased levels of Thievery raise the maximum percentage and the chance of succeeding in stealing.
Thievery 1: Ability to rob up to 25% of a vampire's coins Thievery 2: Ability to rob up to 50% of a vampire's coins Thievery 3: Ability to rob up to 75% of a vampire's coins Thievery is arguably the most important power to get and usually the most logical choise as the first power to obtain for a fledgling. But unfortunately, it can also be the hardest to get the first level of. As a vampire without Thievery, you can only get your funding two ways. Either from humans, from whom you can steal without the Thievery skill, or from other pires being nice enough to pay for it for you. The reason Thievery is so important is that it pays for everything else like transits, pubs, items, powers, etc.
A note: You can't rob the bartenders, the banks, or the shops.
Once you have the funds, actually getting the power is simple. Go to the guild and pay for it.
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