Post by Fenrir_Lycan on Apr 8, 2009 18:13:11 GMT -5
Celerity reduces the amount of time it takes for Action Points (AP) to recharge by five minutes per level.
Where to get: Travellers Guild (in order)
Celerity 1: 4,000 coins + 3 item quest
Celerity 2: 8,000 coins + 6 item quest
Celerity 3: 17,500 coins + 12 item quest
The quest: Each level requires a quest to "run" from the guild to a series of specific pubs and collect items by getting them from the bartender. The bartender will give you the item and instructions on what to do next when you buy a drink. Less if you have Charisma.
You have three days to get each item. Once you've delivered the item to the required bartender, the timer resets and you have another three days. You cannot use transit stations to get to the pubs. If you do, you see the following message:
The barman shakes his head. "Weren't you listening? You were told to run here, not ride the city's transit system. Try again when you're less lazy."
The kicker is that if you do use the transits, you lose the coins you paid to start the quest and must go repay it and begin again. However, for some reason, you can use SoTels. Perhaps the reasoning behind this is because you have to pay so much for the bloody things that you spend a huge amount more, in effect, to get the power. But be careful, some pubs can be huge distances away from each other and there is no notification if you fail your quest. It simply fails and the next time you go to the bar to get an item by purchasing a drink, you just get the usual bartender blurbs.
As with all other quest-based powers, you may only attempt one at a time. Your current quest status (if any) is always available to you via your "My Vampire" link.
Sample Texts: When you pay the guild, you see:
"To gain a level of CELERITY, you must collect a series of 12 objects from different pubs. Run to (bar name), at (location), and buy a drink - the bartender will provide you with the first object and more directions. You have three days to get there."
When you buy a drink at the given location, you see:
"You drink the (drink). The barman hands you a (item). He tells you now must run to (bar name), at (location) to buy a drink from the barman there, for the next object."
When you've delivered the final object, you see:
"You drink the (drink). You feel something brush past your pocket. When you look round, nobody is there, but the items you've collected are gone! You are momentarily angry, but then you realise that you've got what you wanted out of the deal - you feel faster."
Quest items: The items the bartenders hand during the quest are seemingly random and sometimes absurd, formed from a random adjective and a random noun, e.g. "frozen twig", "wrinkled rock", "wet leaf", "multicoloured bracelet" or "petrified gem". Sometimes the adjective is left out and the bartender may simply hand you a rock, for example.
Where to get: Travellers Guild (in order)
Celerity 1: 4,000 coins + 3 item quest
Celerity 2: 8,000 coins + 6 item quest
Celerity 3: 17,500 coins + 12 item quest
The quest: Each level requires a quest to "run" from the guild to a series of specific pubs and collect items by getting them from the bartender. The bartender will give you the item and instructions on what to do next when you buy a drink. Less if you have Charisma.
You have three days to get each item. Once you've delivered the item to the required bartender, the timer resets and you have another three days. You cannot use transit stations to get to the pubs. If you do, you see the following message:
The barman shakes his head. "Weren't you listening? You were told to run here, not ride the city's transit system. Try again when you're less lazy."
The kicker is that if you do use the transits, you lose the coins you paid to start the quest and must go repay it and begin again. However, for some reason, you can use SoTels. Perhaps the reasoning behind this is because you have to pay so much for the bloody things that you spend a huge amount more, in effect, to get the power. But be careful, some pubs can be huge distances away from each other and there is no notification if you fail your quest. It simply fails and the next time you go to the bar to get an item by purchasing a drink, you just get the usual bartender blurbs.
As with all other quest-based powers, you may only attempt one at a time. Your current quest status (if any) is always available to you via your "My Vampire" link.
Sample Texts: When you pay the guild, you see:
"To gain a level of CELERITY, you must collect a series of 12 objects from different pubs. Run to (bar name), at (location), and buy a drink - the bartender will provide you with the first object and more directions. You have three days to get there."
When you buy a drink at the given location, you see:
"You drink the (drink). The barman hands you a (item). He tells you now must run to (bar name), at (location) to buy a drink from the barman there, for the next object."
When you've delivered the final object, you see:
"You drink the (drink). You feel something brush past your pocket. When you look round, nobody is there, but the items you've collected are gone! You are momentarily angry, but then you realise that you've got what you wanted out of the deal - you feel faster."
Quest items: The items the bartenders hand during the quest are seemingly random and sometimes absurd, formed from a random adjective and a random noun, e.g. "frozen twig", "wrinkled rock", "wet leaf", "multicoloured bracelet" or "petrified gem". Sometimes the adjective is left out and the bartender may simply hand you a rock, for example.