Post by Fenrir_Lycan on Apr 8, 2009 19:08:53 GMT -5
Neutrality prevents the user from using most weapons and significantly reduces the amount of damage a weapon will have on the user themselves.
Where to get it: Peacekeepers Missions (in order)
Cost: Neutrality 1: 10,000 coins
Neutrality 2: 10,000 coins + 500 BP
Neutrality 3: 10,000 coins + 1,000 BP
Effect: Neutrality designates your vampire as "non-violent" and as such, will highlight him/her in pink. Neutral Vampires are therefore sometimes mentioned as Pinkies.
No Neutrality: SoTurn/GS/HW against you have full effect and you may use both.
Neutrality 1: SoTurn/GS/HW against you have less effect. You may not use either.
Neutrality 2: SoTurn/GS/HW against you have little effect. You may not use either.
Neutrality 3: SoTurn/GS/HW against you are nearly worthless. You may not use either.
Neutral vampires can use SoTurns, but their use does not cause damage to the pires in the target area. This is the mirror image of if a non-Neutral vampire turns a Neutral vampire. You are rendered immune to the damaging effects of SoTurns (though you can still be moved).
Neutral vampires cannot give money to non-Neutral vampires. Also, each time you steal as a Neutral vampire, half your take goes to "the Peacekeepers" (i.e. it goes "away"); the same applies to non-Neutral vampires stealing from Neutral ones.
Removing The Power: Unlike the other powers, Neutrality can be removed for the exact same price you paid to have it put on (in coins and blood).
Where to get it: Peacekeepers Missions (in order)
Cost: Neutrality 1: 10,000 coins
Neutrality 2: 10,000 coins + 500 BP
Neutrality 3: 10,000 coins + 1,000 BP
Effect: Neutrality designates your vampire as "non-violent" and as such, will highlight him/her in pink. Neutral Vampires are therefore sometimes mentioned as Pinkies.
No Neutrality: SoTurn/GS/HW against you have full effect and you may use both.
Neutrality 1: SoTurn/GS/HW against you have less effect. You may not use either.
Neutrality 2: SoTurn/GS/HW against you have little effect. You may not use either.
Neutrality 3: SoTurn/GS/HW against you are nearly worthless. You may not use either.
Neutral vampires can use SoTurns, but their use does not cause damage to the pires in the target area. This is the mirror image of if a non-Neutral vampire turns a Neutral vampire. You are rendered immune to the damaging effects of SoTurns (though you can still be moved).
Neutral vampires cannot give money to non-Neutral vampires. Also, each time you steal as a Neutral vampire, half your take goes to "the Peacekeepers" (i.e. it goes "away"); the same applies to non-Neutral vampires stealing from Neutral ones.
Removing The Power: Unlike the other powers, Neutrality can be removed for the exact same price you paid to have it put on (in coins and blood).